But in some ways, Arkane's desire to make things "better" doesn't always feel for the best. Levels feel more like places than ever, and there's even more room for exploration and collectible mining. In almost every way, Dishonored 2 is a refinement of the original game's ideas and concepts, an elaboration and improvement. In the era of Thief, sequels were the opportunity to follow through on ideas not fully realized, rather than to change dramatically, and in that regard, Arkane continues to follow that old legacy. That Dishonored's world and fiction were so distinctive and powerful, driven by phenomenal art direction, also helped. That Dishonored developer Arkane so liberally borrowed from defunct developer Looking Glass' formula and ideas wasn't a bad thing, because it capitalized on a desire for something different from the status quo. It largely avoided the spectacular action and setpieces of big-budget titles, and instead went back to the well of the late-'90s/early-'00s renaissance of first-person action games on the PC platform - particularly the Thief series. When Dishonored was released in 2012, it was a throwback shot across the bow of AAA games. Dishonored 2 is a sequel in a classic vein.
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